Hello Everyone This is the 2nd and final part of "How to Make Wicker Sofa" Tutorial. I will be using Maya, Zbrush and Substance Painter to complete this Wicker Sofa. In this course I will be sharing how to complete this model and UV part in Maya. Then I will export the cusions to Zbrush to do the wrinkles and details. Then I will extract the Normal and Displacement map in Zbrush and I will export the Wicker Sofa in .fbx format and import it in Substance Painter to do the texturing. Then I will use Arnold in Maya to do the final renders. Hope you all like it. Thank You...