Hello Everyone,
This is the tutorial of easy way to make a Mushroom in 3D. I have used Maya, Zbrush, Substance Painter and Photoshop for this Mushroom model. I have explained how I am making the base mesh in Maya, then taking that file to Zbrush to do the sculpting details, then exporting Normal and Displacement map from Zbrush then using Photoshop to create alpha for the Mushroom then texturing in Substance Painter by importing the Normal map, then exporting all the required texture from Substance Painter and finally render it in Arnold.