Saturday, 30 January 2021

How to make 3D leather boot(Maya, Zbrush, Substance Painter)

 


 

In this video I am going to show you how to make 3D leather boot by using Maya, Zbrush and Substance Painter. I tried my best to tell and show everything I used to made this leather boot. I modeled in Maya then took that model to Zbrush for sculpting then took the high poly mesh to Substance Painter for the texturing. Then extracted all the maps and used on low poly model in Maya. Then rendered it in Arnold.

Sunday, 10 January 2021

Retopology in Maya and import that mesh in Zbrush for baking

 

Hello...Everyone 

 In this video I have show how to retopologize in Maya and bringing that mesh to Zbrush for baking with the high poly mesh. You will able to learn Retopology in Maya and how to export the retopology mesh from Maya and import it in Zbrush for Baking/Projection. I have used this character which is I am working on it. If you want to see my other videos of this character how I made, here are the links.... 

 1 - Torso - https://youtu.be/qyE_GX3AWbQ 

2 - Arm (Part-A) - https://youtu.be/KHN-Rr1dYlg 

3 - Arm (Part-B) - https://youtu.be/pbMqBWKt8-8 

4 - Leg - https://youtu.be/TqjKx_vp8ZY 

5 - Head (Part-A) - https://youtu.be/PLH3W-TQydg 

6 - Head (Part-A) - https://youtu.be/N2fgrRTIrFI 

 

Thank you...