Showing posts with label realistic character. Show all posts
Showing posts with label realistic character. Show all posts

Sunday, 10 January 2021

Retopology in Maya and import that mesh in Zbrush for baking

 

Hello...Everyone 

 In this video I have show how to retopologize in Maya and bringing that mesh to Zbrush for baking with the high poly mesh. You will able to learn Retopology in Maya and how to export the retopology mesh from Maya and import it in Zbrush for Baking/Projection. I have used this character which is I am working on it. If you want to see my other videos of this character how I made, here are the links.... 

 1 - Torso - https://youtu.be/qyE_GX3AWbQ 

2 - Arm (Part-A) - https://youtu.be/KHN-Rr1dYlg 

3 - Arm (Part-B) - https://youtu.be/pbMqBWKt8-8 

4 - Leg - https://youtu.be/TqjKx_vp8ZY 

5 - Head (Part-A) - https://youtu.be/PLH3W-TQydg 

6 - Head (Part-A) - https://youtu.be/N2fgrRTIrFI 

 

Thank you...

Saturday, 31 October 2020

Likeness Sculpt of Mr Narendra Modi (Portrait) with some tips

 

This is a likeness sculpt of Mr. Narendra Modi. In this video I have shared some tips on base mesh, edge flow, maps that I used for the skin and xgen hair and i have also added the turntable render. Hope you will like this #likenesssculpt #realisticcharacter #zbrush

Tuesday, 1 September 2020


This is a likeness sculpt of Virat Kohli with Turn table video. # realistic character

Software Used - Maya, Zbrush, Photoshop, Arnold, Xgen