This is the the tutorial about How to Make Wicker Sofa in Maya. I used
some techniques to how to do the Wicker models and I have tried to share
my knowledge here in this tutorial. I hope it will help you in your
work.
You can also check out my other tutorials in my Channel.
Hi...Everyone
In this video I have shared how to make Velvet
Chesterfield Sofa in Maya, Zbrush & Substance painter. You will get
clear knowledge of how to make the Chesterfield Sofa in Maya then
exporting that mesh to Zbrush to adding wrinkles and detailing then
baking and texturing in Substance painter and how to make Velvet
material in Substance Painter.
Hope you will like it.
In this video I am going to show you how to make 3D leather boot by
using Maya, Zbrush and Substance Painter. I tried my best to tell and
show everything I used to made this leather boot. I modeled in Maya then
took that model to Zbrush for sculpting then took the high poly mesh to
Substance Painter for the texturing. Then extracted all the maps and
used on low poly model in Maya. Then rendered it in Arnold.
In this video I have show how to
retopologize in Maya and bringing that mesh to Zbrush for baking with
the high poly mesh. You will able to learn Retopology in Maya and how to
export the retopology mesh from Maya and import it in Zbrush for
Baking/Projection. I have used this character which is I am working on
it. If you want to see my other videos of this character how I made,
here are the links....
Making of an old Lantern (Maya, Zbrush & Substance Painter)
It is a time-lapse video of making of an old Lantern. I have used Maya to model the Lantern, Zbrush to give the detailing, Substance Painter to texturing and used Maya Arnold to render the Lantern model.
This is a likeness sculpt of Mr. Narendra Modi. In this video I have
shared some tips on base mesh, edge flow, maps that I used for the skin
and xgen hair and i have also added the turntable render. Hope you will
like this #likenesssculpt #realisticcharacter #zbrush
Hi..everyone it is the final video of sculpting the head. Next video I
am going to retopologize the mesh in Maya and bring back to Zbrush for
projection.
#zbrushrealisticcharacter, #zbrushtutorial, #speedsculptzbrush
This video is how to sculpt head in Zbrush and this is part - 4 video of
Sculpting A Male Character. It is a speed sculpting tutorial, in this
video I sculpted the head from the sphere. In the next video I am going
to retopologize in maya then bring that mesh to zbrush for projection. #zbrushrealisticcharacter, #zbrushtutorial, #speedsculptzbrush
Hi...EveryoneThis video is how to sculpt leg in Zbrush and this is part -
3 video of Sculpting A Male Character. It is a speed sculpting, in this
video I sculpted the leg from the torso. In the next video I am going
to sculpt the head then I will start the detailing on the complete body. #zbrush #zbrush speed sculpt #Zvrush tutorial
This video is the last part of Sculpting an Arm. In this video i have
started sculpting where I left in the Sculpting an Arm Part-A. Still it
is not completely detailed. Once I finish the complete body I will start
adding details on every part. # zbrush, #zbrush tutorial, #sculpting
This video is a 2nd part of Sculpting a Male Character Series. In this
video I have show how to sculpt an Arm and it is a 1st part and soon I
am going to upload the last part video of the Arm. I have kept the
continuity from the Torso sculpting video to this video, you will see i
have sculpted from there only where i left in the Torso sculpting video. #zbrush, #zbrush tutorial, #sculpting
This video is a speed sculpting of a male Torso in Zbrush. Some of the
techniques that I developed over the years to speed up my sculpting
process of making a male torso from sphere. #zbrush, #zbrush tutorial, #sculpting
Tuesday, 1 September 2020
This is a likeness sculpt of Virat Kohli with Turn table video. # realistic character
Software Used - Maya, Zbrush, Photoshop, Arnold, Xgen
This is a sculpt of the Prime Minister of INDIA, Mr. Narendra Modi. It's a personal project of mine. I have done the complete character with dress but due to rendering time I am just posting the face for now. In future I am going to do a turntable video with complete character.
This concept came to my mind, i did some rough sketching tried to do it in 3d and still working on it. There are some areas I need to put detailing and correction. I will post the final model soon.
Posting a WIP of this character. I have done all the basic models in Maya then trying to sculpt the details in Zbrush. Soon I will post the final character with texture
Hello Everyone..... It is my new 3d modeling work. I made the base
mesh in 3ds Max, sculpted it in Zbrush then rendered the low poly model
in 3ds Max and did the post production in Photoshop.
This a custom made bike, this is not my concept i just found it from
internet and i liked it very much when i saw. I got very excited to make
it in 3d so i tried my best to put all the details and i modified some
of the areas for the better look of the bike. I made it in 3DS Max and
rendered in Mental ray and did the post production in After Effect.
I am going to upload a turntable of this bike very soon
It is called Manticore. I was trying to do something different model of animal and I was searching on internet for a good reference then I got an animal character named Manticore, it has wings, three heads, its claws are like wolf claws and tail is like snake. I tried my best to do it in 3D like my reference.
Software used - Maya, Z Brush, Photoshop
I am going make a turntable video of this model very soon with new look
It is a old car Excalibur. When I was searching on internet for reference of cars I saw the Excalibur car and I was so excited to make it 3D and here it is.
Software used - Maya, Photoshop
I am going to give this model a new look and upload a turntable video very soon